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Ps2 game saves ffx international
Ps2 game saves ffx international




ps2 game saves ffx international

There are TONS of debugger jokes, kinda like what you find in FFVII, except more creative. Of course, you can press a button while it plays to activate the REAL debug screen. What’s really funny is that the game uses a sped up version of “Otherworld” (with different vocals?) as the scene goes on.

ps2 game saves ffx international

This build is about 2 months before the final release, so translation wise (you might even have some alternate voice recordings here and there too) – you might find some differences in that field.Īs Evilhamwizard has made us to notice, if you go from the title screen to EVENT and select the first guys name, there’s actually a newly created cutscene featuring an NPC (in this case, a not important character) which is probably modeled after himself about Yuna getting pissed off for getting almost hit with his blitzball. Thanks to Lionheart we found out that in May 2009 a preview-build of the english version of FFX was leaked online: it has a debug mode at the main menu and the FMV’s are still in japanese but with english subtitles, also pressing select during gameplay brings up debug info. FFX was also intended to be the first game to use the services of Playonline, but the network was not yet ready at the time of game release, so Square decided to launch the game without it.Īlso Tidus and Yuna have a traditional Level Number so the Sphere Grid system hadn’t been implimented yet. Maybe the original intention of the programmers was to create a more open ended game like FF11 (and the future FF12) ? Another significant feature present in this proto and not found in the final version is the free-controlled camera.

ps2 game saves ffx international

It is really interesting that they showed (and created) first two areas found only near the end of game. The other area present in the proto was an early and more complex geometrically Remiem temple, also found in the Calm Plains in the released version. As you can see from the pics present in this page and from the video, the first area showed at the SME was an alpha version of the Calm Plains, featuring a different and a better animated Tidus. Unfortunately, some of the most interesting features of the proto are not found in the released version. First presented at the 2000 Square Millennium Event together with FFIX and FFXI, Final Fantasy X was the most ambitious rpg ever created by Square.






Ps2 game saves ffx international